
...you said RON Hubbard. Sorry. With you now.
From the Go Go Scientology challenge. See all 195 entries (closed)
(, Mon 18 Feb 2008, 13:57, archived)
is that when i first heard about Scientology, I almost believed for a second that Rob Hubbard had something to do with it and, naturally, was both epically confused and a little excited. Then reality swam into view, and I realised it was some knobend sci-fi writer with a similar name. Ho hum.
(, Mon 18 Feb 2008, 14:08, archived)
.
(, Mon 18 Feb 2008, 14:24, archived)
that brings back memories. I can still hum the tune from the 128k Spectrum version.
(, Mon 18 Feb 2008, 14:12, archived)

monty mole was good..but not as great as jet set wullie/minor
(, Mon 18 Feb 2008, 14:15, archived)
on the screen at the time or died before getting out again, you couldn't progress any further.
Even with an infinite lives hack, you'd had it. And the random crushers were patently unfair on your regular life count. Claiming it was 'based on' the Miner's Strike for free publicity was a bit shameless, too.
Still, it did well to be distinct from Manic Miner / Jet Set Willy and still be playable (looking at you, Dynamite Dan).
(, Mon 18 Feb 2008, 14:28, archived)
cruel bits where, if you fell too far, from the top of a screen and died, it'd restart you right back at the top of the screen before letting
you fall again. Then again, and again.
Repeat until dead
(, Mon 18 Feb 2008, 14:54, archived)
Jet Set Willy had one big deliberate one of those as a gag, but the iffy ropes / ladders in Monty Mole made it far more common.
(, Mon 18 Feb 2008, 15:17, archived)
What's a C64 got to do with anything?
Edit to include irrelevant pea

(, Mon 18 Feb 2008, 15:29, archived)
and count the number of characters wide that screenshot is. T'ain't a speccy.
Rob Hubbard soundtracks were far more common on the C64 anyway, which is what the gag is about.
P.S. Love that speccy. This was my finest hour in Factory:

(, Mon 18 Feb 2008, 15:59, archived)
I was thrown by the monochrome blocks. Never actually saw the C64 version of Monty Mole but assumed it would be more colourful.
Spent a fine couple of hours the other day recreating the old lego police station from my youth. Or as much as could be accomplished with the blocks available.
shop.lego.com/Product/Factory/Product.aspx?p=LFH002&mid=6b8b0e2d-d0eb-4b87-b4f3-c009937206ca
(, Mon 18 Feb 2008, 16:26, archived)
Hubbard still has a lot of pieces on RKO though
(, Mon 18 Feb 2008, 14:29, archived)
Perhaps it's different over in Germany, but I always thought he was vastly underrated over here. My, I am showing my geek roots here.
(, Mon 18 Feb 2008, 14:36, archived)
I'm a bit of a C64 music geek, myself.
SID chip heaven: www.hvsc.c64.org/
(, Mon 18 Feb 2008, 14:46, archived)
His mental woodwind stylings couldn't really have been more suited to the subject material.
I have raided the HVSC vaults before - talk about a goldmine.
I was also a big fan of Steve Rowlands stuff, but that came a bit late for many, I find.
(, Mon 18 Feb 2008, 14:49, archived)
In many ways it was the only thing that made it playable, if you mute the game it is absolutely awful for some reason.
(, Mon 18 Feb 2008, 14:46, archived)
I loved it as a kid, but it really doesn't measure up to action adventure classics like Metroid these days. Shame really, cos I went a bit spazzy with excitement when I first saw how big the bosses were - the beige breadbin being a little underpowered compared to the Amiga, o' course.
(, Mon 18 Feb 2008, 14:51, archived)

