and it looks a bit rough - any tips on how to compress without making it look like an accident?

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(, Fri 23 May 2008, 21:20, archived)
is making each frame individually and saving it as a .bmp or .jpg (high quality), then making them all separate layers in Gimp and converting them into a .gif animation.
But I wouldn't recommend it, because it's the way that somebody who has no idea what they're doing does it. At least it means that you don't end up with lots of differing information in the static background, which you have there and which massively increases the filesize.
And woo to the animation.
(, Fri 23 May 2008, 21:25, archived)
me, i'd have just one layer that is the background, another layer that is the box and one or two layers for the splat.
the background stays constant in each frame. the box layer gets moved about on a few 'falling' frames and a few splat frames/layers added at the end.
but most importantly the background is the same in every frame.
or something like that.
edit/what software are you using
(, Fri 23 May 2008, 21:38, archived)
a whole host of programmes; gimp, photoshop, GIF construction set pro 3 and i think i was also using irfanview. Why all these? because i didn't think to keep the gif file sizes small in the first place, so i ended up spending 3 hours fannying around between all these programmes, reducing a 1.7meg file down to 220kb. It wasn't much fun and I almost didn't leave the house on a Friday night, which would've been a bit sad. Then again, part of me wishes i didn't a) because i'm sad and b) because i'm now feeling a bit worse for wear...
Thanks everyone who's given advice on how to go about doing this :D
(, Sat 24 May 2008, 13:07, archived)