Got the Icon bug again...
From the Icon mini challenge challenge. See all 1079 entries (open)
( , Mon 6 Jul 2009, 16:47, archived)
O RLY owl:
From the Icon mini challenge challenge. See all 1079 entries (open)
( , Mon 6 Jul 2009, 16:47, archived)
Go fer it!
15 pixels wide, 13 pixels high, they tend to look better if you limit your shades to 16 or under and a cartoon style outside line tends to help, don't do colour or animation.
( ,
Mon 6 Jul 2009, 17:16,
archived)
I have a very good eye for fine detail, and I used to do 16 bit sprites when I was young so I understand how you simulate smooth lines in very small pixel counts using shading, plus I've a good 'pick and peck' method,
essentially I start with a rough outline and solid block colour centre, then set pencil to block 1 pixel at 20% opacity and just use black and white 'paint' to raise or lower each pixels shade, then narrow the shades to 8 using posterize to simplify it a bit, then a bit more pick n peck, and so on...
My main difficulty is knowing when it's finished.
( ,
Mon 6 Jul 2009, 17:24,
archived)
My main difficulty is knowing when it's finished.