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[challenge entry] For a first time? Not too bad.

From the Skeletons challenge. See all 99 entries (closed)

(, Fri 6 Apr 2012, 21:20, archived)
# I WANT TO TAKE THIS FACE OFF
(, Fri 6 Apr 2012, 21:21, archived)
# i now smell like a very decadent sweet shop
(, Fri 6 Apr 2012, 22:49, archived)
# the original night of the living dead, horror channel, RIGHT NOW!
(, Fri 6 Apr 2012, 22:55, archived)
# Pulp Fiction just started on Alibi +1!
I'll probably pop over to NotLD though. :D
(, Fri 6 Apr 2012, 23:04, archived)
# :D Ha ha...YEAH!
(, Fri 6 Apr 2012, 21:21, archived)
# Worth the wait!
although I feel the other arm should maybe be out a bit rather than down at the side - she looks like she'd be a bit off balance.
(, Fri 6 Apr 2012, 21:23, archived)
# Yeah, I didn't really know what to do with that arm.
And this isn't the fox soldier I draw all the time. It's actually kind of my avatar. :D
(, Fri 6 Apr 2012, 21:26, archived)
# Ah yes, I thought he was a bit more cartoony than your usual character
Still, really good though and I predict more great things to come
(, Fri 6 Apr 2012, 21:29, archived)
# I'll probably carry on making GIFs... possibly with the other character instead.
(, Fri 6 Apr 2012, 21:49, archived)
# I look forward to it
(, Fri 6 Apr 2012, 22:04, archived)
# woo hoo!!
glad you are giving it a go :))
this is one my nephew made today of Pyro, he wants to be an illustrator/design games characters, yay! I only knew who Pyro was because of b3ta & i think one of your recent pics?! haha...

(, Fri 6 Apr 2012, 22:45, archived)
# Haha, nice! :D
You should tell him it's a good industry to get into :) illustrators and games designers get paid LOADS, though it is quite competitive. ^^
(, Fri 6 Apr 2012, 22:56, archived)
# thanks!! he loves it, & is really good for 11 too!!
it looks a bit scruffy because he used my pastels, which is all i had to hand. going to take pencils & things round tomorrow so we can so some drawing together :))

we made this gif too..
(, Fri 6 Apr 2012, 23:16, archived)
# Good good :)
The key to being a good illustration is drawing from reference, very rarely from memory. Then just go from there. :)
(, Fri 6 Apr 2012, 23:33, archived)
# cool, he draws his space marines after painting them, will show him what you said :))
good stuff, learnt loads on here lately :D
(, Fri 6 Apr 2012, 23:53, archived)
# Nice one :)
(, Sat 7 Apr 2012, 0:20, archived)
# first anim?
very fucking good, flash or ps?
(, Fri 6 Apr 2012, 21:28, archived)
# Potatochop.
I used to make crappy animations in Flash years ago, but not necessarily frame-by-frame.
(, Fri 6 Apr 2012, 21:30, archived)
# i think ps is great for anims
but it is very quirky in certain areas and could be cleaned up and made more user friendly, i'd go into more detail but i'm drinking aND COULDN'T BE ARSED
(, Fri 6 Apr 2012, 21:32, archived)
# Is a bit of a ball-ache, but I'm more used to its layout.
I guess it's not really meant for proper animation, but does the job fine.
(, Fri 6 Apr 2012, 21:33, archived)
# One thing I find is weird with animations in ps
is sometimes if you change a tiny thing and save again the file is suddenly massive, and it turns out the grain in the image has gone all different and it thinks the frames are more different than they should be... if that makes sense.

These days I tend to create the frames in photoshop then do any tidying up with gif movie gear, which doesn't fuck about.
(, Fri 6 Apr 2012, 21:43, archived)
# Yeah, I find that sometimes when I do other GIFS...
the optimization capabilities in PS are... flawed. Most of the time, to make it /boardworthy, I have to make it look really blocky and crap.

But yeah, jokes, technique, etc.
(, Fri 6 Apr 2012, 21:48, archived)
# If you import an amimation into photoshop, it has already been optimised once,
Because of this it is full of artifacts, so the reoptimising it again will increase the file size, because you are trying to optimises a grainy file,

When I make animations, I always save the indivualy frames that I am going to use as the highest quality I can, so they are as clear as possible, and then let imageready do the optimising.

If I am making individual transparent frames to import into animationshop or whatever, I aleways save them as transparent PNGs, they are a lot clearer that gifs.... and thuse when you optimise them into gifs the files are a lot smaller...

I hope this makes some sort of sence//

(, Fri 6 Apr 2012, 21:54, archived)
# I'm not too familiar with all the jargon, but this all sounds logical
Wasn't sure what the pros and cons of PNGs are. I've come across them of course but never tried saving anything as one. But yes that sounds like a good idea...
(, Fri 6 Apr 2012, 22:03, archived)
# The advatage of the png is, that it doesn't loose any image information when you save it,
so remains beautifull and clear and clean, and you can also use them to keep transparent files, so are great for importing into animation software, because they will optimise far better than a transparent gif which has already been optimised once and is full of graininess, that is really hard to optimise, because optimising grainy images with lots of variations just buggers them up the poop shoot ;-) and makes them masive
(, Fri 6 Apr 2012, 22:14, archived)
# aaaah!!
useful :)) although sometimes PS elements won't load really mahoosive files/too many frames, so some form of scaling may be needed beforehand... trial & error :))
(, Fri 6 Apr 2012, 22:47, archived)
# That would make sense if you've used the "lossy" option when optimising.
If not, the GIF will be lossless, just like a PNG, and you can cheerfully save it and open it and re-save it as many times as you like with no degradation.
(, Fri 6 Apr 2012, 23:49, archived)
# Yay, great job....
(, Fri 6 Apr 2012, 21:31, archived)
# Nicely.
(, Fri 6 Apr 2012, 21:32, archived)
# More of this
it's like a Scooby Doo ending gone wrong.

I like all your simple details that I would have overlooked; the bouncing fringe, the mask stretching and the strap twanging.
(, Fri 6 Apr 2012, 21:34, archived)
# I think I might be on to something here.
Expect more of this in the future. :D
(, Fri 6 Apr 2012, 21:37, archived)
# Yay!
Verily gut.
(, Fri 6 Apr 2012, 21:51, archived)
# Great first attempt.
(, Fri 6 Apr 2012, 22:00, archived)
# Nicely :D
(, Fri 6 Apr 2012, 22:51, archived)