Loads of people have been developing this in various ways, Dolby have a system too.
But frankly I reckon not a lot of people would want it in a multiplayer FPS. If they want to talk to people, they want to just assume that they'll be heard, without having to go round the corner to find them.
It might make more sense in a game like Planetside, which is a sprawling MMO environment.
( , Thu 22 Nov 2012, 13:06, Share, Reply)
But frankly I reckon not a lot of people would want it in a multiplayer FPS. If they want to talk to people, they want to just assume that they'll be heard, without having to go round the corner to find them.
It might make more sense in a game like Planetside, which is a sprawling MMO environment.
( , Thu 22 Nov 2012, 13:06, Share, Reply)