Half Life 2 - ported for the Oculus VR headset.
Well, that'll be me gone for a few days.
EDIT: FUCKING SKYRIM is being ported to work on this.
( , Mon 4 Feb 2013, 22:17, Share, Reply)
Well, that'll be me gone for a few days.
EDIT: FUCKING SKYRIM is being ported to work on this.
( , Mon 4 Feb 2013, 22:17, Share, Reply)
Wait, they've developed an affordable VR headset?
And they're using it for games rather then porn?
They'll be bankrupt within the year.
( , Mon 4 Feb 2013, 22:23, Share, Reply)
And they're using it for games rather then porn?
They'll be bankrupt within the year.
( , Mon 4 Feb 2013, 22:23, Share, Reply)
Already on it
"Sinful Robot" is the first 'adult' release :)
Link: www.sinfulrobot.com/
( , Mon 4 Feb 2013, 22:31, Share, Reply)
"Sinful Robot" is the first 'adult' release :)
Link: www.sinfulrobot.com/
( , Mon 4 Feb 2013, 22:31, Share, Reply)
Given the long list of vacancies
for their 'core team', I'm not holding my breath.
( , Mon 4 Feb 2013, 22:40, Share, Reply)
for their 'core team', I'm not holding my breath.
( , Mon 4 Feb 2013, 22:40, Share, Reply)
Western companies trying to make CGI porn is like the Japanese trying to make whisky
Just... wrong.
( , Tue 5 Feb 2013, 8:26, Share, Reply)
Just... wrong.
( , Tue 5 Feb 2013, 8:26, Share, Reply)
Watch this.
www.oculusvr.com/
We've ordered an SDK and development prototype to have a play with.
By all accounts, this is one of the single most exciting developments in gaming since Doom.
Unobstructed vision, full 3D and almost zero latency head-tracking.
The thought of this thing working with a flight sim like IL-2 is quite frankly, mind boggling.
( , Mon 4 Feb 2013, 22:38, Share, Reply)
It's been a hard slog!
If you can be arsed:
www.wastedspace.co.uk/cms/2010/10/06/hmd-project-part-1/
This is the main forum now: www.mtbs3d.com/phpbb/viewforum.php?f=140
( , Mon 4 Feb 2013, 22:45, Share, Reply)
If you can be arsed:
www.wastedspace.co.uk/cms/2010/10/06/hmd-project-part-1/
This is the main forum now: www.mtbs3d.com/phpbb/viewforum.php?f=140
( , Mon 4 Feb 2013, 22:45, Share, Reply)
I'm probably completely missing the point.
But wouldn't it be much cheaper/easier to get a pair of these dx.com/p/rechargeable-72-virtual-screen-video-player-glasses-w-tf-av-in-2-5mm-jacks-black-4gb-146291
And hook them up with that xbox motion tracking thingy?
( , Mon 4 Feb 2013, 23:08, Share, Reply)
But wouldn't it be much cheaper/easier to get a pair of these dx.com/p/rechargeable-72-virtual-screen-video-player-glasses-w-tf-av-in-2-5mm-jacks-black-4gb-146291
And hook them up with that xbox motion tracking thingy?
( , Mon 4 Feb 2013, 23:08, Share, Reply)
I'm an old man.
So please excuse me for being a bit sceptic about this, but I still remember these:
www.youtube.com/watch?v=3yGiiU8_gnE
Massive succes they were ...
Mind you, I'm also the bloke who said in the eighties that those modern CD thingies would never catch on because of the flat sound compared to vinyl.
( , Mon 4 Feb 2013, 22:47, Share, Reply)
So please excuse me for being a bit sceptic about this, but I still remember these:
www.youtube.com/watch?v=3yGiiU8_gnE
Massive succes they were ...
Mind you, I'm also the bloke who said in the eighties that those modern CD thingies would never catch on because of the flat sound compared to vinyl.
( , Mon 4 Feb 2013, 22:47, Share, Reply)
I'm concerned by the "almost"
As I think that motion sickness is what will likely prevent it taking off and the more latency the worse that will be.
( , Mon 4 Feb 2013, 22:52, Share, Reply)
As I think that motion sickness is what will likely prevent it taking off and the more latency the worse that will be.
( , Mon 4 Feb 2013, 22:52, Share, Reply)
Cool
although I can imagine an immersive port of the Ravenholm level would leave me traumatised
( , Mon 4 Feb 2013, 22:46, Share, Reply)
although I can imagine an immersive port of the Ravenholm level would leave me traumatised
( , Mon 4 Feb 2013, 22:46, Share, Reply)
Watch this:
Real reactions to to the Oculus. I think that looks like fucking Skyrim.
www.youtube.com/watch?v=KJo12Hz_BVI&feature=youtu.be
( , Tue 5 Feb 2013, 3:21, Share, Reply)
I've been following this for while now and it's already on my christmas list
Nearly bought one of the dev kits but real life got in the way.
Will the final version need a pc or will it be a standalone machine?
I've a pretty snappy PC so would want to use that power.
( , Tue 5 Feb 2013, 8:40, Share, Reply)
Nearly bought one of the dev kits but real life got in the way.
Will the final version need a pc or will it be a standalone machine?
I've a pretty snappy PC so would want to use that power.
( , Tue 5 Feb 2013, 8:40, Share, Reply)
Final version is a peripheral, it'll plug into a PC. It'll be a few hundred bucks, so it'll never make it to the console crowd, thank god.
However, for 3D, x2 screens have to be rendered simultaneously so it'll need a pretty powerful card.
The eventual consumer model will be very sexy, in built sound, better screen etc..
Unity, Epic, Valve and ID are all committed, and the early release of the SDK means people are playing around with porting other titles over.
You can pretty well guarantee that the ARMA guys will use it. They've supported head-tracking for a while.
DayZ with this thing? Bring it on.
( , Tue 5 Feb 2013, 11:15, Share, Reply)