b3ta.com links
You are not logged in. Login or Signup
Home » links » Link 1614951 | Random (Thread)

This is a normal post ah, so just on my moves
thought it might start with coming up with a probabilistic response based on a dataset of all players choices, until the user has enough moves to establish a pattern. So just luck in first few choices. But the challenge after that was the same. Not just to be able to see patterns in your own choices but to to predict what the algorithm is most likely to think your next choice is, and this will change with each datapoint you give it. It's constantly changing your strategy.
A truly random choice would only settle on a 50% win/ loss, but we (humans) are quite bad at acting truly randomly unaided by things like dice, such as the "37" phenomenon www.youtube.com/watch?v=d6iQrh2TK98
(, Thu 9 May 2024, 4:59, , Reply)
This is a normal post
Yeah, so it forgets everything if you create a new game or it just got far too annoying. The result is it is effectively totally random for the first 2 rounds, then it steadily becomes less random until after about 8 rounds randomness is only used to tie break on internal decisions.

You remind me, a couple of years back I bought urin.le hoping to create a sort of urinal themed wordle. The idea was to show configurations of urinals and their occupations and you would get to pick where to go, then if you picked the most popular one that day you win. Could never work out how to bootstrap it to get people in though.
(, Fri 10 May 2024, 12:19, , Reply)