b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » Message 1874620 (Thread)

# I'm very excited about 4rthur now!
Can't wait for munkt0n to release the source. I've been teaching myself php, so what better way to get some practise!
(, Fri 29 Aug 2003, 22:16, archived)
# Indeed!
kitty meow meow's working on the pub scheduler, I'm probably going to bring the code up to accessibility and standards... a group effort's going to be great.
(, Fri 29 Aug 2003, 22:18, archived)
# There was a great brainstorming session on the board last night.
So many great ideas! I love the way everyone gets together when we really want to do something.
(, Fri 29 Aug 2003, 22:20, archived)
# so long as someone adds in
message notification without the need to F5...
(, Fri 29 Aug 2003, 22:20, archived)
# I've already thought of a very cunning scheme for that
(, Fri 29 Aug 2003, 22:21, archived)
# i've got that sorted
to some degree already, but munkt0n don't want frames, so it's useless the way i've done it (meta refesh tags in seperate messages and users online frames)
(, Fri 29 Aug 2003, 22:22, archived)
# that's the old way
it was a pain, really...
(, Fri 29 Aug 2003, 22:26, archived)
# indeed
but it worked, and it worked well
(, Fri 29 Aug 2003, 22:27, archived)
# I'm not sure if that'll go in
until we think of a way to finance the thing. I could be wrong, but I think all the bandwidth eaten by auto-refreshing is part of why m3ss3ng3r was so bandwidth-hungry.
(, Fri 29 Aug 2003, 22:23, archived)
# To correct myself.
It doesn't have to work that way, and will be much less bandwidth-hungry without all the Javascript.
(, Fri 29 Aug 2003, 22:24, archived)
# it should be
reasonably light this time, for the messages it's under 1k of code that'd refresh
(, Fri 29 Aug 2003, 22:25, archived)