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# have this
www.b3tards.com/u/976e0482d5f7b8a53847/dough_filter_1small.gif
use your edit, replace yours with this.
i've cut a few frames, just played with the times and optimised it
www.lemony.co.uk/optimisation.htm
(, Tue 30 Oct 2007, 17:09, archived)
# thk you sir
i couldn't find that link when i needed it..
(, Tue 30 Oct 2007, 17:10, archived)
# as well as optimisation
getting rid of the 6 frames that are just repeated to pad out the timing, where nothing changes, helped trim it down a bit.
you'll get there.
(, Tue 30 Oct 2007, 17:14, archived)
# so i can loop those 3 frames and save some kbs?
must read tutorial
(, Tue 30 Oct 2007, 17:20, archived)
#
no, not those end bobbing up and down ones, but you had that speech bubble in 5 frames 0.2 secs each, whereas it only needed one frame for the full sec, it was a similar story for the first couple of frames.
another good way to keep the file size down is if you can separate the action from the background, use the same background layer throughout the anim and only make changes to the animated bits, when action occurs.
(, Tue 30 Oct 2007, 17:31, archived)
# that's very clever
thnx
(, Tue 30 Oct 2007, 18:27, archived)