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# That must have taken far too long to make.
*click*
(, Fri 22 May 2009, 17:38, archived)
# It didn't take that long
took much longer than it should have done because I somehow managed to attach one of the walkers (which had bones and IK solvers and keyframes) to the ground (which had a noise modifier on it) = the program crashing if I tried to convert the whole lot to a mesh/patch so that I could remove the walker
(, Fri 22 May 2009, 17:42, archived)
# *pretends to understand*
Woah!
(, Fri 22 May 2009, 17:43, archived)
# *doesn't even pretend to understand*
just admires
(, Fri 22 May 2009, 18:15, archived)
# Fucks sake
schoolboy error!

*shakes head*
(, Fri 22 May 2009, 17:46, archived)
# Now animate it :)
Have an All-Terrain Armoured Woo.
(, Fri 22 May 2009, 18:20, archived)