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This is a question Failed Projects

You start off with the best of intentions, but through raging incompetence, ineptitude or the plain fact that you're working in IT, things go terribly wrong and there's hell to pay. Tell us about the epic failures that have brought big ideas to their knees. Or just blame someone else.

(, Thu 3 Dec 2009, 14:19)
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I hear ya brother!
Let's see:
Every ruleboook for 40k since the days of Rogue Trader? Check.

250+ Space Marines? Check.

Less than 25% of that 250+ painted? Check.

Every boxed game since original Space Hulk? Check.

Games played since leaving School in 1995? 2. That's two actual games, not two types of game...

Warhammer Fantasy figures owned? Ohhh, 300+

Average cost of a figure? About £4

Paints? Ohhh, yes - every type made by GW and a full set of Vallejo paints for my non-GW minis.

Scenery? tons - all hand-made. Including a four-foot crashed Eldar ship modelled inside and out, and a part-built city for Warhammer/Mordheim. Remember: TWO games in ten years...

Then we get on to the Rackham miniatures, the rulesets, the random miniatures bought because they'd be interesting to paint, etc.

I've got a 20" by 15" studio and I can barely move for a hobby that has resulted in:

An average of 0.13 games per year, an investment of, roughly, £3000 and an addiction to the sorts of hobby shops that smell of Oxy Cleanser, poor hygiene and hormones in order to buy things that, statistically are not likely to be used until I am approaching retirement.

Worthwhile? I'm gonna say yes...
(, Fri 4 Dec 2009, 12:38, 1 reply)
Since 1995
Makes 2 games in 15 years not 10, sorry.
(, Tue 8 Dec 2009, 1:31, closed)

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