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# Hmmm!
Two approaches spring to mind:

1. Design baddies - this is the easiest one as the constraints are fairly straightforward - the sizes are the same and there are only four / eight animation frames per baddy.

2. Contribute screens - this is harder in that the JSW editors around don't really allow for collaborative efforts. I'm happy to do the actual coding but any contributors would probably need at least a passing understanding of the game mechanics... although that's a fairly safe bet.
(, Mon 18 Oct 2010, 21:01, archived)
# Don't forget
the sprite sizes. 8x8, 16x16 and 32x32. Don't think there were any larger than that.

I did a 16x16 2-frame Fear for this a while back...


Ah Chaos.. what a game.
(, Mon 18 Oct 2010, 22:58, archived)