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# hmmn`
well, in it's defense I think it's largely down to the fact that you only have 256x80 and a 1cm pitch. it then tries to render finely detailed works where 25 pixels on the image is rendered by something like 3 on the screen.
(, Tue 31 Jan 2012, 20:08, archived)
# That doesn't account for what it did to Bob's 256x80 image.
That image was already 256x80 in the first place.
(, Tue 31 Jan 2012, 20:13, archived)
# hmm
you may be right. I think it must come down to the previously noted inability of the controllers to accurately pin down variable brightnes between 0 and 255. Coupled with viewing angle and distance.
(, Tue 31 Jan 2012, 20:23, archived)
# Does nyan cat work fine on the real screen, or do some of the values also turn out wrong?
Can I see it?
Or how about this version of the monkey animation:

I removed everything that isn't in the red channel. So now it's 8-bit, right?
(, Tue 31 Jan 2012, 20:38, archived)
# huzz and aaah!
I made some changes to the contollers settings and am getting much much better results, this is how the monkey gif now renders:

(, Thu 2 Feb 2012, 11:34, archived)