b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » Message 2763435

# Episode One
(, Tue 17 Feb 2004, 18:41, archived)
# hehehe
lovely!
(, Tue 17 Feb 2004, 18:42, archived)
# I love this.
(, Tue 17 Feb 2004, 18:43, archived)
# I don't know why
But I'm laughing like an idiot at that. I narrowly avoided a tea-keyboard moment.
(, Tue 17 Feb 2004, 18:43, archived)
# i just looked at your profile and laughed far too hard
at the jesus flasher statue, that is brilliant!
(, Tue 17 Feb 2004, 18:46, archived)
# Yay
Thanks : )
(, Tue 17 Feb 2004, 18:52, archived)
# hahahha
i hate it when people feel the urge to strike up conversation when you're taking a piss
(, Tue 17 Feb 2004, 18:43, archived)
# Hahaha!
(, Tue 17 Feb 2004, 18:43, archived)
# My first real
attempt at a comic strip
(, Tue 17 Feb 2004, 18:44, archived)
# blimey.
I'd say you pulled that off rather well!
(, Tue 17 Feb 2004, 18:45, archived)
# the story is
based on a true story.
(, Tue 17 Feb 2004, 18:47, archived)
# How does one make
such a cool 3D thing?
(, Tue 17 Feb 2004, 18:47, archived)
# technically i think that would be a 2D thingie...
as it appears to be a rendered 2D plane spinning in 3D space... i could be wrong though
(, Tue 17 Feb 2004, 18:49, archived)
# It's the 3D spinning part
that i am interested in.

But thank you, where would we be without pedants like you?
(, Tue 17 Feb 2004, 18:51, archived)
# i'm not sure
but i am sure there would be people running around shouting such things as "YOUR ALL GAY"
(, Tue 17 Feb 2004, 18:54, archived)
# you are wrong
as it is a 2D representation of a 2D object floating in 3D space
(, Tue 17 Feb 2004, 18:51, archived)
# i think actually,
he reversed the polarity.
(, Tue 17 Feb 2004, 18:53, archived)
# don't cross the streams





it would be bad
(, Tue 17 Feb 2004, 18:54, archived)
# granted.
you never know where theyve been.
(, Tue 17 Feb 2004, 18:56, archived)
# Perhaps
he just modified the phase variance.

My word, that was obscure.
(, Wed 18 Feb 2004, 17:30, archived)
# but it is RENDERED
which is typically what you do to output an image like that, so i suppose we are both correct in that sense.
(, Tue 17 Feb 2004, 18:53, archived)
# I used 3dsMAX
and its marvellous feature that allows rendering to a series of Tiff files- each with its own alpha channel allowing for easy background removal.
(, Tue 17 Feb 2004, 18:51, archived)
# ACE!
(, Tue 17 Feb 2004, 18:45, archived)
# hahaha
that's great!
(, Tue 17 Feb 2004, 18:45, archived)
# haha!
fab :)
(, Tue 17 Feb 2004, 19:24, archived)
# hahahaha!
love it!
(, Tue 17 Feb 2004, 21:07, archived)
# Episode Two
will be posted later today :)
(, Wed 18 Feb 2004, 0:40, archived)
# Yum!




(do Chubb make pissoirs, too, then?)
(, Wed 18 Feb 2004, 9:28, archived)