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# Oookay...
Say I was programming my C64 in assembly language. I could have one routine at one address, and one routine at another. Both seperate 'programs' and both in RAM. If I wanted to be really clever, I could switch quickly between them, giving the appearance of them both running at the same time.

The same applies to BASIC. It's still quite possible (on the C64 at least, I don't know about Amstrads) to write your program, change the area of memory that the system uses for BASIC programs, write another program and switch between the two.

Neither of these scenarios fall under your original definition.

(And games for the old 8 bit machines weren't 'compiled'. They were more than likely 'assembled'.)

Yes, I know I'm a geek. Someone kill me now.
(, Fri 12 Aug 2005, 22:03, archived)