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# Thanks!!!!
Glad you guys and gals liked it!

Took for ever to make it look like it was polygonified (repeated abuse of the selection tool, then 'brightness/contrast'), but it didn't turn out too bad in the end, I suppose...
(, Tue 11 Feb 2003, 21:53, archived)
# groovy
i shall have to steal experiment with that technique ;)
(, Tue 11 Feb 2003, 22:01, archived)
# yes
it looks good!
(, Tue 11 Feb 2003, 22:03, archived)
# ...bless you all, you're too kind...
...the original plan was to make a quick Quake2 model of the fear, import it into the game, and cut it out from a screenshot.

Of course, if you suck at modeling as much as I do, there's no such thing as a quick model... (=

(, Tue 11 Feb 2003, 22:09, archived)