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# it was in assembler
and you had to reload each time you played, as the screen memory wrote over the code. I think. It was a long time ago...
(, Wed 8 May 2002, 11:54, archived)
# Yeah
thats not so-hard in assembler. I did a cool 3d starfield that you could navigate with the mouse in 256 bytes once.
(, Wed 8 May 2002, 12:01, archived)