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# oh dear me. Thanks though, that's better than nothing.
(, Sat 6 Jun 2009, 3:55, archived)
#



(, Sat 6 Jun 2009, 4:56, archived)
#


(, Sat 6 Jun 2009, 5:45, archived)
# E.T. PHONE KHAAAAN
(, Sat 6 Jun 2009, 5:51, archived)
# Why do I see Ooomp Loompas in this one?
:)
(, Sat 6 Jun 2009, 10:59, archived)
# Yeah this is where I step in with my usual moan.
There is also no way to preserve frame timings when you import a .gif into cs4, regardless of how you do it. So if the original gif relies on lots of different frame delays, you'll have to reconstruct it once it's imported into the stack.
A minor change to what Jeru said: in cs4 you'll probably need to use File -> Import -> Video Frames To Layers. The rest of his advice still holds.
(, Sat 6 Jun 2009, 6:19, archived)
# CHRIS COX IS GOING TO HUNT YOU DOWN FOR SAYING THAT
(, Sat 6 Jun 2009, 6:44, archived)
# THE IRONY IS THAT BECAUSE I'M B&
THEY HAVE TO PRETEND NOT TO SEE ME
(, Sat 6 Jun 2009, 8:10, archived)
# NO I'M PRETTY SURE THAT DOESN'T COUNT IRL
YEAH I CHECKED A LAWBOOK AND IT SAYS THAT IT DOESN'T COUNT IRL
(, Sat 6 Jun 2009, 8:37, archived)