I've been modding UT2K4 with some people for a while. Yesterday I had some fun with inventing new pretty effects for a new weapon...
Edit: Click here for the biggified version of the booming

Because of my incredible modelling skills and tallent in such areas, it currently looks like the ARViL.

After launch it accelerates at a decent pace. If it hits anything at this stage it is destroyed without detonating properly... at about 1/10th of the usual power and blast size (very wasteful because of the ammo limit and reload time).

After one second of flight (assumed to get it a safe distance from the user) it activates it's super awsome engine thing and REALLY starts accelerating (this image was taken about 1.25 seconds into the shot). At this point the missile is alive and dangerous.

Upon impact, the missile turns into quite the frightening explosion. It's like a little baby redeemer, and seems to have similar power/radius to the panzerfaus from WolfET.

I got a bit carried away with the explosion effect (these pictures don't really do it much justice). We might have to tone the volumetric explosion down a little if lots of these end up being used at once.

The best part (which i stole from the ChaosUT2 redeemer effect) is that after the explosion, tons of smoke and bits of burning stuff are left around the place where the explosion occured. This both looks cool and seriously hampers visibility in a sizable area around the blast.
Unfortunatley the bots know how to use this gun better than i do, and they don't get bothered by the smoke... so i'm currently getting my arse handed to me repeatedly as i test this.
(,
Thu 21 Apr 2005, 16:56,
archived)
Edit: Click here for the biggified version of the booming

Because of my incredible modelling skills and tallent in such areas, it currently looks like the ARViL.

After launch it accelerates at a decent pace. If it hits anything at this stage it is destroyed without detonating properly... at about 1/10th of the usual power and blast size (very wasteful because of the ammo limit and reload time).

After one second of flight (assumed to get it a safe distance from the user) it activates it's super awsome engine thing and REALLY starts accelerating (this image was taken about 1.25 seconds into the shot). At this point the missile is alive and dangerous.

Upon impact, the missile turns into quite the frightening explosion. It's like a little baby redeemer, and seems to have similar power/radius to the panzerfaus from WolfET.

I got a bit carried away with the explosion effect (these pictures don't really do it much justice). We might have to tone the volumetric explosion down a little if lots of these end up being used at once.

The best part (which i stole from the ChaosUT2 redeemer effect) is that after the explosion, tons of smoke and bits of burning stuff are left around the place where the explosion occured. This both looks cool and seriously hampers visibility in a sizable area around the blast.
Unfortunatley the bots know how to use this gun better than i do, and they don't get bothered by the smoke... so i'm currently getting my arse handed to me repeatedly as i test this.
or High Acceleration Missile.
It's intended as a heavy weapon for use as one of the kinds of artillery in our mod. Well, we're aiming to make this into a total conversion... but that's going to take ages.
(,
Thu 21 Apr 2005, 17:03,
archived)
It's intended as a heavy weapon for use as one of the kinds of artillery in our mod. Well, we're aiming to make this into a total conversion... but that's going to take ages.
in which everything was destructible, the buildings even had individually modelled bricks. It might've been fun if he ever finished it
(,
Thu 21 Apr 2005, 17:09,
archived)
that would have been a one zone level...
without any indistructable walls for the engine to hide things behind, it would have been terribly slow to play.
(,
Thu 21 Apr 2005, 17:17,
archived)
without any indistructable walls for the engine to hide things behind, it would have been terribly slow to play.
I'd try to get it to someone who wanted it, if there was a way of making it smaller
(,
Thu 21 Apr 2005, 17:21,
archived)
Than to gratuitously blow stuff up in the most spectacular way imaginable. Terrorists get a bad rap.
(,
Thu 21 Apr 2005, 16:58,
archived)
Haven't played UT2k4 for a while, but blowing shit up with the avril is always amusing...
(,
Thu 21 Apr 2005, 16:59,
archived)
but it seems that you have done something, so well done old chap
*slaps on back*
(,
Thu 21 Apr 2005, 17:00,
archived)
*slaps on back*
But I do know explosions are cool.
Kezza - do not tone down the volumetric explosion - make so fucking big with such an loud sound it makes old people shit themselves.
(,
Thu 21 Apr 2005, 17:03,
archived)
Kezza - do not tone down the volumetric explosion - make so fucking big with such an loud sound it makes old people shit themselves.