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# oooh that's very nice
i love the polygonified fear.

AHHHG! the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear the polygonified fear
(, Tue 11 Feb 2003, 21:47, archived)
# Thanks!!!!
Glad you guys and gals liked it!

Took for ever to make it look like it was polygonified (repeated abuse of the selection tool, then 'brightness/contrast'), but it didn't turn out too bad in the end, I suppose...
(, Tue 11 Feb 2003, 21:53, archived)
# groovy
i shall have to steal experiment with that technique ;)
(, Tue 11 Feb 2003, 22:01, archived)
# yes
it looks good!
(, Tue 11 Feb 2003, 22:03, archived)
# ...bless you all, you're too kind...
...the original plan was to make a quick Quake2 model of the fear, import it into the game, and cut it out from a screenshot.

Of course, if you suck at modeling as much as I do, there's no such thing as a quick model... (=

(, Tue 11 Feb 2003, 22:09, archived)