just a quickie
From the Literal Road Signs challenge. See all 665 entries (closed)
( , Sun 29 Jun 2008, 16:18, archived)
From the Literal Road Signs challenge. See all 665 entries (closed)
( , Sun 29 Jun 2008, 16:18, archived)
Haha!
All pile on! All pile on!
Maxman always looks angry
*edit* Very natural looking animation btw
( ,
Sun 29 Jun 2008, 16:19,
archived)
Maxman always looks angry
*edit* Very natural looking animation btw
I saw that coming ;)
It's like a little miniature heroes advert.
( ,
Sun 29 Jun 2008, 16:20,
archived)
sort of between jobs at the mo
(other than the 9-5 one, a book review and the usual DIY)
( ,
Sun 29 Jun 2008, 16:24,
archived)
;¬)
I forget when I last had actual spare time.
I still need to build this house and I have been living in it for 2 years.
To date I have nearly finished 1 room.
( ,
Sun 29 Jun 2008, 16:26,
archived)
I still need to build this house and I have been living in it for 2 years.
To date I have nearly finished 1 room.
Haha, I misread that as polygons initially which made it very odd.
Very woo. But how do you get the standard 3dsmax skeletons to dive? HOW?
( ,
Sun 29 Jun 2008, 16:23,
archived)
Yes but they have walking and running stuff built in.
Whenever I tried to animate something more complex manually it just looked arse. I swear you must have some space magicks to get decent realistic looking motion.
( ,
Sun 29 Jun 2008, 16:25,
archived)
I prance around filming my self moving and then adding the film as a viewport background sometimes
other than that it's just practice and patience
( ,
Sun 29 Jun 2008, 16:28,
archived)