Haha, I misread that as polygons initially which made it very odd.
Very woo. But how do you get the standard 3dsmax skeletons to dive? HOW?
( ,
Sun 29 Jun 2008, 16:23,
archived)
Yes but they have walking and running stuff built in.
Whenever I tried to animate something more complex manually it just looked arse. I swear you must have some space magicks to get decent realistic looking motion.
( ,
Sun 29 Jun 2008, 16:25,
archived)