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# Haha, I misread that as polygons initially which made it very odd.
Very woo. But how do you get the standard 3dsmax skeletons to dive? HOW?
(, Sun 29 Jun 2008, 16:23, archived)
# Same way you get 'em to do anything!
(, Sun 29 Jun 2008, 16:23, archived)
# Yes but they have walking and running stuff built in.
Whenever I tried to animate something more complex manually it just looked arse. I swear you must have some space magicks to get decent realistic looking motion.
(, Sun 29 Jun 2008, 16:25, archived)
# I prance around filming my self moving and then adding the film as a viewport background sometimes
other than that it's just practice and patience
(, Sun 29 Jun 2008, 16:28, archived)
# er, switch on the auto key button and animate them..
(, Sun 29 Jun 2008, 16:24, archived)