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# Okay, after lurking for a bit...
I think I now understand the customs and ettiquette associated with this little corner of hell:

Did I get it right?
Lookie, it's even futureproof!

/santa hat...
(, Wed 18 Dec 2002, 21:20, archived)
# that is fucking sick you bastard
i hope you rot in hell

oh, and welcome :)

(edit)oooh, just read your profile. I made a Bradford taxi for gta3 the other day linky
(, Wed 18 Dec 2002, 21:22, archived)
# Woo...
and Yay to boot... Haven't actually done anything for GTA3PC as yet, apart from a couple of cut-n-shut Fido skins; not as yet got the hang of this 3D editing malarky, and I don't foresee it happening any time soon either!

What is that, a Beemer 5-series? Does it come with an airbag, or similar flotation device?
(, Wed 18 Dec 2002, 21:32, archived)
# it's probably a 5 series
BMWs all look the same to me. When I say made, I didn't do the model, just edited the texture. I'm not that talented unfortunately!

pinched the original model from www.gta3.net.
(, Wed 18 Dec 2002, 21:35, archived)
# arf!
(to the airbag comment)
(, Wed 18 Dec 2002, 21:36, archived)
# u should try
gmax...its free cutdown version of 3d studio max and fairly straightforward - I am learning it just now...
(my brother in law works at rockstar games - I muchly want to work there)

welcome aboard!
(, Wed 18 Dec 2002, 21:43, archived)
# I have it, ...
I installed it off the FS2K2 Pro disk(s). The problem is I just can't grasp the whole set of concepts behind using a 2D workspace to create a 3D object... But then, when I started using computers, "3D graphics" meant either wearing a pair of bi-coloured glasses or owning a Vectrex!
(, Wed 18 Dec 2002, 21:48, archived)
# when I started...
using computers we were lucky to have graphics... and we had to eat hot gravel for breakfast etc..etc..
(, Wed 18 Dec 2002, 21:53, archived)
# And when we got home,
our mother and father would take our pictures, photoswap us to make it look like we'd died and gone to hell, and post them all on B3ta.

/yorkshiremen
I'd love to go to hell, after all that's where all the great comics must end up!
(, Wed 18 Dec 2002, 21:59, archived)
# Neat idea....
but you're screwed for the 500 mark.

and welcome aboard.
(, Wed 18 Dec 2002, 21:22, archived)
# Welcome!
Pull up a kitten, fire up your favourite painting package and forget your previous life. b3ta is the way.
(, Wed 18 Dec 2002, 21:23, archived)
# Fan Q
I have already inflicted B3ta upon myself as my new homepage...

Says summat, that I posted that not 5 minutes ago and already had a squintillion approx replies by the time I'd posted a pre-scripted reply!
(, Wed 18 Dec 2002, 21:29, archived)
# Okay, okay...
...here's a real piccie wot I made, as a quickie test to see if my new install of Potatoshop worked properly:
Classic
For Traditionalists, or alternatively:
Revival
For the fans of the movie version(s).

p.s. Clickimus Maximus - they will load on real HTML-type pages, 'cause I felt bored...

edit: click here if you're too young to remember what the original logo looked like!
(, Wed 18 Dec 2002, 21:27, archived)
# ooooh
lovely
(, Wed 18 Dec 2002, 21:30, archived)
# Woo!
I like that lots
(, Wed 18 Dec 2002, 21:30, archived)
# Welcome to
insanity central :)
(, Wed 18 Dec 2002, 21:37, archived)
# Ta Muchly.
Oh, Woo Yay to your norks, btw... >:)
(, Wed 18 Dec 2002, 21:40, archived)
# Why
thank you

Bloody hell, even newbies have seen 'em!
(, Wed 18 Dec 2002, 21:44, archived)
# Well, you did
post the link to them just last week... That's about as far as I got while trawling the archives in my self-imposed "Learn B3ta in 48 hours" crash-course.

Last week, I mean, not seeing your norks...
/coat
(, Wed 18 Dec 2002, 21:50, archived)
# Sadly not setting a precedent
apart from the delectable Vixta of course.
(, Wed 18 Dec 2002, 21:57, archived)
# I voted for my
norks int eh b3ta awards! The background was photoshopped
(, Wed 18 Dec 2002, 22:03, archived)
# norks norks norks!
is that all we manb3tans think about when workboresme is here
(nice norks btw 2)
(, Wed 18 Dec 2002, 21:46, archived)
# Hehehehehehe
Hehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehe
(, Wed 18 Dec 2002, 22:02, archived)