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# The problem is that when computer scientists get advanced
they start using maths, the traitorous bastards. The ones who are still capable of explaining stuff in English don't know the answers.
There's this page: www.css.tayloru.edu/~btoll/s99/424/res/mtu/Notes/Lab/curve/tracing.html
I think that means De Boor is just for drawing a curve with a lot of control points. Didn't occur to me that was much of a problem, but apparently so.

I have a question going on here: en.wikipedia.org/wiki/Wikipedia:Reference_desk/Mathematics#Bezier_curve_with_width
(, Thu 25 Jun 2009, 13:42, archived)
# they fucking well do as well, and that.
I've been struggling for months with mathematical 'pseudocode' algorithms that have just a bit too much "assume an infinite set of things" to be feasibly implemented as code :(((

are these algorithms mean to take a curve, and produce the control points, or take some points, and produce the control points of the curve that fits them?
(, Thu 25 Jun 2009, 13:50, archived)
# I need the second of those things.
The algorithms, I think, judging by the pictures, are just for quickly drawing a point on a curve defined with lots of control points (what k3b/-\b would call an "degree lots polynominal" I think). Therefore useless to me. Really I just want to know how to find the edge-path for a curve with a width, so I can fill inside and thereby draw a nice fat curved line with an even width, for the flash renderer I'm writing.
(, Thu 25 Jun 2009, 13:57, archived)