Nothing prior to 2000?!
It was pretty much all over bar the shouting by then, the rest was hardware evolution and refinements.
( , Tue 12 Feb 2013, 23:53, Share, Reply)
It was pretty much all over bar the shouting by then, the rest was hardware evolution and refinements.
( , Tue 12 Feb 2013, 23:53, Share, Reply)
I think you're on to something there.
Isn't 2000 roughly the time when programmable shaders became the norm?
( , Tue 12 Feb 2013, 23:56, Share, Reply)
Isn't 2000 roughly the time when programmable shaders became the norm?
( , Tue 12 Feb 2013, 23:56, Share, Reply)
Not only that,
but only Nvidia GPU demos are included.
It's one thing to concentrate on the evolution of 'real time' PC graphics (rather than including non-'real time' or non-PC platforms), but limiting it to a single manufacturer's hardware and a selected period of time is hardly representative.
( , Wed 13 Feb 2013, 0:02, Share, Reply)
but only Nvidia GPU demos are included.
It's one thing to concentrate on the evolution of 'real time' PC graphics (rather than including non-'real time' or non-PC platforms), but limiting it to a single manufacturer's hardware and a selected period of time is hardly representative.
( , Wed 13 Feb 2013, 0:02, Share, Reply)
I haven't watched it,
but according to the intro, it's all running on Nvidia hardware, which, to my mind, means that it ignores the driving force behind the evolution during the selected time period, which was the competition between the different GPU manufacturers.
( , Wed 13 Feb 2013, 0:19, Share, Reply)
but according to the intro, it's all running on Nvidia hardware, which, to my mind, means that it ignores the driving force behind the evolution during the selected time period, which was the competition between the different GPU manufacturers.
( , Wed 13 Feb 2013, 0:19, Share, Reply)