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# *extrapolates*
(, Sun 4 Mar 2012, 15:04, archived)
# haha
grrrrrrrrreat.
(, Sun 4 Mar 2012, 15:05, archived)
# if only Herman had provided the full loop
but I'm too lazy to go digging through youtube clips
(, Sun 4 Mar 2012, 15:06, archived)
# Since I have him on ignore, I saw only this

which is a nice thing to see
(, Sun 4 Mar 2012, 15:30, archived)
# Kapow!
and *pffft!*
(, Sun 4 Mar 2012, 15:50, archived)
# JPG!

How are you old bean?
(, Sun 4 Mar 2012, 15:51, archived)
# Hello Guv!
I'm very well, thank you :-) How's the new gaff going, all settled in?
(, Sun 4 Mar 2012, 16:10, archived)
# Pretty much, yes
New place is all settled in, new job is the best in quite some time, and there's even talk of a new ms. mediocre :)
(, Sun 4 Mar 2012, 16:15, archived)
# \o/ Excellent News, sir
Very chuffed for you!!!!
(, Sun 4 Mar 2012, 16:18, archived)
# Thank you ;)
(, Sun 4 Mar 2012, 16:21, archived)
# Oi, I miss you come back you bugger
:D
(, Sun 4 Mar 2012, 20:55, archived)
#
(, Sun 4 Mar 2012, 15:13, archived)
# damn you wimbledon!
(, Sun 4 Mar 2012, 15:14, archived)
# which reminds me
;)
(, Sun 4 Mar 2012, 15:15, archived)
# whoah, nice!
(, Sun 4 Mar 2012, 15:22, archived)
# did you use motion control for that?
Its so hard to get stuff like games and mouse cursors to look authentic and user-controlled
(, Sun 4 Mar 2012, 15:24, archived)
# nope, just keyframed
(, Sun 4 Mar 2012, 15:25, archived)
# jolly good show, sir toast
(, Sun 4 Mar 2012, 15:29, archived)
# mods, this was fp'd before I think, very grateful and all but I know how you don't like repeats, so feel free to remove it.
(, Sun 4 Mar 2012, 21:25, archived)
# either that or let the ass licking continue!
/bitterness for great ideas and tallent off (will expire in 14 seconds)
(, Sun 4 Mar 2012, 22:08, archived)
# ass licking is no use, I'm unemployed right now so would rather they threw cash at me
(, Sun 4 Mar 2012, 22:22, archived)
# It would only be copper...
you would end up with heavy metal poisoning!

DLA!!!! (or PPA or TLA or whatever they call it now) you'll be quids in!
(, Sun 4 Mar 2012, 22:26, archived)
# NO!
F peas are fine, I'm sure many people like myself have not seen this before.
(, Sun 4 Mar 2012, 22:58, archived)
# had a doubler not that long ago...the mods are getting on a bit

their memory's fading
(, Mon 5 Mar 2012, 9:11, archived)
# smashing!
should make that into the actual game interface
(, Sun 4 Mar 2012, 21:34, archived)
# Oooh!
Come on Tim!!!
*glees*
(, Sun 4 Mar 2012, 23:40, archived)
# Awesome :)
Clicked!
(, Mon 5 Mar 2012, 3:21, archived)
# which reminds me.....
(, Mon 5 Mar 2012, 14:14, archived)
# very good : )
(, Mon 5 Mar 2012, 14:26, archived)
# nice
I do like a good bit of extrapolation. Not to mention interpolation.
(, Sun 4 Mar 2012, 15:05, archived)
# he always did love getting sent to the FUN BOX!
(, Sun 4 Mar 2012, 15:07, archived)
# it all went wrong for the guards when they upgraded from Pong to Breakout
(, Sun 4 Mar 2012, 15:12, archived)
# This works so well - top stuff :D
I'm making Bleep Bleep noises now.
(, Sun 4 Mar 2012, 15:09, archived)
# ^what she said^
(, Sun 4 Mar 2012, 15:12, archived)
# ^what she said^
(, Sun 4 Mar 2012, 15:18, archived)
# ^what I said^
(, Sun 4 Mar 2012, 15:31, archived)
# ^what they said^
(, Sun 4 Mar 2012, 15:38, archived)
# ^ditto
(, Sun 4 Mar 2012, 22:23, archived)
#
(, Sun 4 Mar 2012, 15:21, archived)
# oh perfect
well done to both of you
(, Sun 4 Mar 2012, 15:29, archived)
# nicely
done
(, Sun 4 Mar 2012, 15:47, archived)
# Wonderful!
*clicked*
(, Sun 4 Mar 2012, 15:50, archived)
# Hahaa.
(, Sun 4 Mar 2012, 16:10, archived)
# :-)
(, Sun 4 Mar 2012, 18:48, archived)
# That is fantastic
(, Sun 4 Mar 2012, 18:53, archived)
# Bloody superb!!!
*clicks* :)
(, Sun 4 Mar 2012, 20:53, archived)
# Wow!
:D
(, Sun 4 Mar 2012, 21:05, archived)
# Reminds me of this
(, Sun 4 Mar 2012, 21:32, archived)
# great minds, piss alike
with the added bonus that yours has all the frames to loop perfectly :)
(, Sun 4 Mar 2012, 22:11, archived)
# and this
(, Mon 5 Mar 2012, 22:21, archived)